A look at the projects Paper Snake has brought to life with our co-dev partners — from full cinematics to in-engine gameplay animation and character art. This page is a work-in-progress layout, filled with dummy case studies while we prepare the real thing.

01

Cinematics

Project Nova

A pre-rendered cinematic trailer produced end-to-end with an indie studio partner, from previs through to final animation polish.

02

Gameplay Animation

Ember Protocol

Embedded co-dev support delivering combat and traversal animation sets for a AA action title, working directly inside the client's pipeline.

03

Character Art

Driftwood Isles

Character and environment art for a cosy multiplayer world, covering concept, modelling, and stylised texturing.

04

Rigging & Pipeline

Overtime FC

Custom game-ready character rigs and a bespoke retargeting pipeline built to speed up delivery across a large roster of characters.

05

Cinematics

Hollow Signal

Cutscene animation and stylistic direction for a sci-fi narrative adventure, defining the project's cinematic language from episode one.

06

Gameplay Animation

Skyline Rivals

Flexible animation support scaling up and down with production needs, delivering movement and traversal sets for a live-service publisher.